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Happy Summer. [July 08, 2007 @ 3:29pm]
Hot.
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ADV Films Announces February 20th Releases [December 23, 2006 @ 5:30pm]
HOUSTON, December 20, 2006 —ADV Films, the number one producer-distributor of anime outside of Japan, is pleased to bring you three exciting titles, including the first volume of Le Chevalier D’Eon, the second volume of Nerima Daikon Brothers, and the complete thin-packed collection of Samurai Gun. All three titles are set to hit the streets on February 20!


LE CHEVALIER D’EON: PSLAM OF VENGEANCE

Obsessed By Her Death. Possessed By Her Soul.

ADV Films is proud to announce the arrival of a title that will make everyone re-think what anime is and what it can be. Le Chevalier D’Eon is one of the most anticipated series of the new year. The revolution and revelations begin February 20!

From Director Kazuhiro Furuhashi (Get Backers, Rurouni Kenshin TV) and Production I.G. (Ghost in the Shell, Blood+) comes a tale of murder, mystery and mysticism. Le Chevalier D’Eon is a masterful fictionalization of the real life Charles d’Eon de Beaumont, a diplomat, writer, spy, and Freemason known as one of the best swordsman in France, whose true gender was a source of speculation well into the late 18th century.


Synopsis: Paris, 1742. A coffin floats in the shimmering Seine. On the lid, a word written in blood—Psalms. Inside, the body of a beautiful woman. Lia de Beaumont. Now her brother, D’Eon, seeks the reason for her mysterious murder, and uncovers an evil that shadows both the palaces of kings and the dark alleys of Europe. A power wielded by spell-casting Poets, and manipulated by royalty. A force so powerful it brings Lia’s soul back from beyond to seize the only weapon she can possess to avenge her death—her own brother. History meets horror. Fantasy meets mystery. Experience the next revolution in anime with Le Chevalier D’Eon.

Le Chevalier D’Eon: Psalm of Vengeance (SRP $29.98 DVD) is an anamorphic DVD-only release including the first four episodes, presented in both English 5.1 and Japanese 5.1 with English subtitles. Extras include historical notes, multiple commentaries by the English cast and staff, the original Japanese TV spots, plus clean opening animation, clean closing animation and previews of upcoming ADV Films releases.

DVD Product Details

Volume: 1 of 6

Running Time: 100 min.
Age Rating: TV 14 (V)

CAT: DCDE/001
UPC: 702727176227

Pre-Book Date: 1/23/2007
Street Date: 2/20/2007

Format: DVD

SRP: $29.98

Product specifications and content configuration subject to change.

NERIMA DAIKON BROTHERS:

SHOW ME YOUR DAIKON (AND I’LL SHOW YOU MINE)



“Move Over Disney; High School Musical Doesn't Have Anything On This.” –

Anime News Network



ADV Films is pleased to bring you the second volume of a series sure to leave you singing and dancing to the beat of a different Daikon! The second volume will also be available in a special collector’s edition box featuring gorgeous art work. Both versions will be available on February 20!



Some know him as Shinichi Wantanabe, but everyone else knows him as the loveable Nabeshin, the director behind the wacky hit anime series Excel Saga! Nabeshin is back in action with his newest creation, Nerima Daikon Brothers, a musical masterpiece that might just be the most ambitious anime dub of all time! Take a seat and let your jaw drop to the floor as these three band-mates get themselves into more trouble then a hungry panda in a daikon field!

Synopsis: Why can't the best damned blues band in all the world find cash to build their Concert Dome, get a recording contract, and make their dreams come true? Well, the best blues band in all the world probably can, but what about the Nerima Daikon Brothers?! Thrill to the sounds of Nerima's OTHER number-one host boy as he dukes it out with Ichiro, and plies his trade on unsuspecting housewives! Convulse with laughter as you witness Mako's fascination with a fortune-telling hag, and Hideki falls prey to his love for Mako. All this, plus another bushel full of hot chicks! You know that you want to pick up this copy RIGHT NOW! And if you didn't get Volume One, pick it up, too, RIGHT NOW! And…(shameless plug) put Volume 3 on your list to buy, too!!!

Nerima Daikon Brothers: Show Me Your Daikon (And I’ll Show You Mine) (SRP $29.98 DVD) is a DVD-only release including four episodes, presented in both English 5.1 and Japanese 2.0 with English subtitles. Extras include AD Vid-notes™, commentary with Nabeshin and Shigeru Matsuzaki (Hideki), commentary with Nabeshin and Showtaro Morikubo (Ichiro), the “Sing Along with the Daikon Brothers” subtitle track so you can sing along with the show, the “Nerima Daikon Brothers Extended Promo”, plus clean opening animation, clean closing animation and previews of upcoming ADV Films releases.

Collectors Edition Now Available!

Nerima Daikon Brothers is now available in a special collector edition box. This special collector’s edition contains the second volume of Nerima Daikon Brothers in a stunning custom series art box with full color artwork sized to hold the entire three volume series. The box also includes a booklet full of interviews and notes that won’t be available anywhere else! (SRP $39.98).

DVD Product Details

Volume: 2 of 3

Running Time: 100 min.
Age Rating: TV MA (S, L)

CAT: DNDB/002 (Volume 2)

DNDB/BX1 (Volume 2 + Box)

UPC: 702727163623 (Volume 2)

702727163821 (Volume 2 + Box)

Pre-Book Date: 1/23/2007
Street Date: 2/20/2007

Format: DVD

SRP: $29.98 (Volume 2)

$39.98 (Volume 2 + Box)

Product specifications and content configuration subject to change.

SAMURAI GUN COMPLETE COLLECTION

“The right mix of action, suspense and mystery that will keep you chomping at the bit and begging for more.” – Anime Insider

ADV is proud to bring you the complete thin-packed collection of Samurai Gun. The bullets will fly when this title hits the street on February 20!

Based on the popular manga by Kazuhiro Kumagai, Samurai Gun was produced by Studio Egg and Avex, Inc. (Initial D) in association with ADV Films. Samurai Gun is a blood-drenched tour of the bakumatsu years, a turbulent time that ultimately brought an end to Japan’s feudal system. A special breed of samurai stands against the corrupt Shogunate, armed with superior strength, speed, agility… and guns! Morally ambiguous “heroes,” razor sharp dialogue, and hair-trigger violence give Samurai Gun the feel of a taut Western. When one lone gunman takes on an army of Samurai, they don’t stand a chance.

Synopsis: It is the beginning of the industrial revolution, and feudal Japan is in turmoil. The ruling Shogun are wielding their abusive powers to instill fear and dominance over their oppressed subjects. Beatings, imprisonment, rape and even murder are the adopted tactics chosen to maintain their reign. The bloodshed must end. A group of Samurai have banded together, and, with the development of new weapons and new technology, they have both the will and the hardware to stand up and fight. Ichimatsu is one of these fighters. By day, he works incognito at a local tavern, in the evenings he frequents the brothels, and by the dark of night, he doles out some big-time, gun-barrel justice. He is here to help.

He is Samurai Gun!Samurai Gun Complete Collection (SRP $29.98 DVD) is a DVD-only release including 12 episodes and a bonus episode not aired on Japanese television, presented in both English 5.1 and Japanese 2.0 with English subtitles.

DVD Product Details

Running Time: 325 min.
Age Rating: TV MA (V, L, S)

CAT: DSMG/BX2

UPC: 702727141621

Pre-Book Date: 1/23/2007
Street Date: 2/20/2007

Format: DVD

SRP: $49.98

Product specifications and content configuration subject to change.

About ADV Films:

In the 14 years since its inception, ADV Films has become the #1 producer-distributor of Japanese animation (“anime”) outside of Japan and has the largest English-language anime library in the world. With best-selling titles such as Neon Genesis Evangelion, RahXephon, Robotech, Full Metal Panic, Hello Kitty and Azumanga Daioh, ADV Films' extensive catalog is fueling the popularity of anime around the globe. Always on the forefront, ADV is introducing North America to bold new anime franchises such as Gantz, Elfen Lied, Chrono Crusade, Peacemaker and DNAngel. ADV Films' library also includes popular live-action science fiction programs such as The Jim Henson Company's Farscape, the nationally syndicated Gene Roddenberry’s Andromeda and the Saturn Award-nominated Mutant X. In 2005 ADV Films was voted “Best Anime Company” in the SPJA awards, presented at Anime Expo, North America’s largest anime convention. The readers of Anime News Network designated ADV Films “Overall Favorite Anime Company” in both 2004 and 2005.

Parent company, A.D. Vision, Inc., encompasses a multitude of complementary media divisions, spanning publishing, television, licensing and merchandising and continues to expand into new areas. Its Anime Network™ is “America's #1 Anime Channel” reaching more than 40 million households. It is the nation’s top video-on-demand (VOD) offering as well as a 24/7 linear cable channel and is the first television network dedicated to bringing anime and anime-related programming to consumers nationwide. The company has two publishing arms: Newtype USA, the premier anime and manga monthly magazine, and ADV Manga™, dedicated to publishing graphic novels. Headquartered in Houston, the company has offices in Europe and Japan. For more information, visit www.advfilms.com
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This dragon will fire up your senses [December 23, 2006 @ 5:26pm]

IF only every Romeo were as earnest as Microsoft in courting the hearts of Japanese gamers. After years of being snubbed by the world's gaming elite (who prefer their Sony and Nintendo consoles), Microsoft has decided to pull out all the stops.

Meet Blue Dragon, the epic three-DVD role-playing game (RPG) engineered, on every possible level, to send a Japanese gamer into a virtual swoon. For a start, just look at the credits.

It's produced by Hironobu Sakaguchi, who created the Final Fantasy franchise aka the benchmark for all Japanese RPGs. The characters are designed by Akira Toriyama, father of the phenomenally successful Dragonball manga series.

Finally, there's folksy world music by Nobuo Uematsu, also of Final Fantasy fame.

Obviously, the triple-whammy concoction worked. Over 80,000 copies of Blue Dragon were snapped up by the Japanese in the first week of sales ending 10 Dec.

The game may not be so hot overseas though, because it is almost completely in Japanese. But it is still a darn good game.

A picture tells a thousand words and Toriyama has managed to update his Dragonball school of design for the Xbox 360 without falling into graphical excesses, like the recent Enchant Arm game.

Neither does the plot succumb to Dragonball GT's obsession with aggressive alien and cyborg fights. It is more in line with the earlier Dragonball themes of huggable friends and quirky monsters.

The game is called Blue Dragon because each plucky hero can call up a shadowy blue creature (a dragon in main protaganist Shu's case) which can perform physical or magic attacks.

In the great vein of traditional Japanese RPGs, you need plenty of patience as you enter hundreds of repetitive battles to raise your power levels.

The gameplay is mostly classic Final Fantasy fare, and in Blue Dragon, you can also coordinate certain attacks (in a very awkward button-mashing manner) with other characters for maximum effect.

To save time, you can group enemies together and even get them to attack each other before they come for you.

Due to the cryptic Japanese menus, it is a long-drawn case of trial and error before you figure out the best strategies and skills to use.

But be patient, my little grasshoppers, the unfolding plotline is as engrossing as any good anime, and there are always new powers and characters to discover.

Good job, Microsoft, but remember that you need more than one game to keep the love burning strong.

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Press Release for Anime Boston [December 23, 2006 @ 5:20pm]
Boston, MA - Anime Boston, the largest anime convention in the Northeast and ranked among the top 10 in the country, today announced a new event, the Cherry Blossom Ball, to be held at their annual conference on April 20th.

Described as a black tie "invited" event, the Cherry Blossom Ball is the first formal event for Anime Boston. While cosplay is welcome, all costuming and attire must fit in with the formality of the event. All attendees are suggested to dress appropriately.

Rebecca Irvin, Assistant Director of Guest Relations and cosplayer, realized the need for a dance catered to the older anime fan.

"I've wanted to have a formal event at Anime Boston since we were in the Park Plaza, and had that beautiful ballroom," said Irvin, an accomplished ballroom dancer herself. "I'm very excited about it because I think it will open up a whole new dimension in our programming."

Ballroom lessons, led by experienced instructors, will be held before the event for attendees who may need guidance.

More information, including dress code, is available on the Anime Boston website, http://www.animeboston.com

About Anime Boston: Anime Boston is New England's premier convention for fans of Japanese animation and art. First opening its doors in 2003, Anime Boston has been proud to offer a gathering place for fans of anime, manga, video games and related works and to offer the best entertainment for them. Anime Boston 2006 featured more than 130 hours of video programming, more than one dozen contests and is one of the largest anime conventions in the United States with more than 9,000 attendees. Anime Boston 2007 will be from April 20, 2007, through April 22, 2007, at the Hynes Convention Center and the Sheraton Boston Hotel in Boston, Massachusetts. More information about Anime Boston is available at http://www.animeboston.com/.

About The New England Anime Society: Founded in 2001, The New England Anime Society Inc. is a Massachusetts-based non-profit organization dedicated to furthering public education and understanding of the Japanese language and culture through visual and written media. More information about The New England Anime Society is available at http://www.neanime.org/
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FUNimation Channel in Seattle [December 23, 2006 @ 5:06pm]
Navarre's FUNimation Entertainment Announces the Launch of the FUNimation Channel in Seattle

The FUNimation Channel now available 24/7 on KHCV TV-45 Seattle's digital channel 44-3

FORT WORTH, TX -- December 20, 2006 -- FUNimation Entertainment, a wholly-owned subsidiary of Navarre Corporation (NASDAQ: NAVR) and the market share leader for home video sales of Japanese animation in the United States, announced today that the FUNimation Channel is now live in Seattle and surrounding area. Available via digital broadcast on KHCV TV-45 Seattle Digital Channel 44-3, the FUNimation Channel will provide 24-hour digital programming of top anime series in the United States to over one million households in the Seattle area.

"This is great news for the FUNimation Channel and for anime fans in the Seattle area," said Debra Kennedy, senior vice president of marketing and new media at FUNimation Entertainment. "With the FUNimation Channel part of the programming available on the digital line-up of KHCV TV-45, it allows us to bring our 24/7 digital anime programming to a very large audience in the Seattle area."

"With the popularity of Anime as it is, the FUNimation Channel will be a great asset to the Seattle market and reach a wide demographic of animation fans ranging from children to adults," states Stephanie Ogle, production and programming manager of KHCV.

KHCV is a locally-owned and operated commercial broadcast television station serving the Seattle market. Broadcasting the "Azteca America" network over the air on UHF channel 45, KHCV's programming can also be seen on Digital channel 44-1 as well as a variety of Western Washington cable systems such as Comcast Cable, Millennium Digital Media & Click! Network. KHCV can be seen in over 1 million households.

FUNimation is working with OlympuSAT, a leading distributor of independent digital programming networks, for the distribution of the FUNimation Channel. OlympuSAT is the exclusive distributor of the FUNimation Channel, which is now available to video service providers across the nation as a 24/7 linear channel and as syndicated programming.

The FUNimation Channel is a 24-hour, digital channel programmed with top-rated anime series from Japan brought to the United States by FUNimation Entertainment. The channel is currently available to viewers nationwide as part of the CoLours TV Network, which is part of DISH Network's basic package, to residents in the Los Angeles area via over-the-air broadcast on digital channel LA 18.3, to residents in seven states on Verizon FiOS TV extended basic package, to Hawaii residents on KIKU TV, to Houston-area residents as part of Optical Entertainment Network's FISION service, to the greater Sacramento area as part of SureWest Broadband's Digital Choice package, and it is now available to Seattle residents on KHCV TV-45 Seattle's digital channel 44-3. For more information on the FUNimation Channel, its availability or how to get it, visit www.funimationchannel.com.
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Your turn to be a smooth operator [December 23, 2006 @ 5:02pm]
If you love TV medical dramas and have tried your hand at disappointing medical simulation games (ER for the PC comes to mind), you'll want to try one of the Nintendo Wii's launch titles, Trauma Center: Second Opinion.

The game is a revamped version of the Nintendo DS title released last year. In the game, it is the year 2018 and you are a newbie surgeon struggling to make your mark as you encounter a variety of medical situations and mysteries, including a terrorist-created virus. In your medical bag: scalpels, forceps, syringes, stitches, defibrillators, ultrasounds machines and more.

The game is the perfect title to feature the Wii remote's remarkable abilities. You'll use both hands in Trauma Center to operate on your victims, err, patients. The remote is an extension of your hand during surgery. The rumble effect will jar your concentration if you make a mistake during surgery.

As Dr. Derek Stiles, you'll start out slow with simple surgeries, then progress to more difficult procedures. You'll deal with tumors, broken bones and patients in critical condition on the operating table.

You choose the difficulty level for each surgery and are graded after the operation, depending on your skill and on the time it takes you to complete it. You'll want to replay each surgery at a higher difficulty level or attempt to improve your grade; getting an A or B is more difficult than it seems. Making a straight incision or removing an object without damaging an organ can be very challenging.

But the drama inside the trauma room is matched by the drama outside as you interact with several interesting characters and developments.

Trauma Center's storyline is as melodramatic as an episode of Days of Our Lives. There are depressed patients, nurses who can't handle the stress, nurses who know more than the doctors and a mysterious gift called the Healing Touch that allows doctors to slow down time and perform difficult surgeries.

Second Opinion uses most of the plotlines from the DS title but adds some new twists. The anime scenes have been nicely redrawn and improved upon, but it doesn't feature any action cutscenes. The game progression consists of backdrops where characters pop up, text is displayed and on occasion some audio is thrown in to advance the plot and propel you into the next surgery.

Visually, it's not a star. But the manner of gameplay is what sets this game apart.

Score: *** ½

System: Nintendo Wii

Publisher: Atlus USA

Price: $49.99

Rating: T for Teen

Website: www.atlus.com/tcso
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Sexy, sassy, still in primary school [December 23, 2006 @ 4:54pm]
Padded bras for eight-year-old girls are big business these days. Valerie Lawson looks at the advent of the tween.

IN AN age of consumer scepticism and saturated markets, the 21st century has seen the creation of a great marketing idea: the tweenager.

Tweenage - somewhere between six and 12 - did not exist 15 years ago. It is a market thriving on padded bras for flat chests, dolls that look like prostitutes, electronic makeover games your six-year-old daughter can plug into the TV set and magazines that tell her how to look hotter, and older, faster - just like the tweenage heroines, Lindsay Lohan and Nicole Richie.

Parents see the compression of childhood and wonder how their cute three-year-old turned into a "gimme that" six-year-old, then a sassy 11-year-old tween whose doll days are well and truly over. They may may mourn the loss, but it is too late. The marketing juggernaut has spoken, especially to the female tween.

If Katie or Ruby or Roxy has an almond-eyed, fat-lipped Bratz doll, then your daughter wants one, too. If you don't buy one, you're a mean mummy or daddy. If the other girls wear a padded bra, then your daughter nags for one.

Just as teenage, as a concept, was created in the 20th century, so the tween is an idea whose time has come. Julie Kearns, marketing manager of the Barbie marketer Mattel, puts it succinctly: "Someone identified this gap in the marketplace between the girl who is still a child under the age of about nine, and a real teenager of 13 or 14 who has reached puberty. They identified this girl getting older younger, [and thought] 'here's a market we could cater for in the right way and increase our sales'."

The creation of tweens, and the launch of the phenomenally successful Bratz doll, marketed in Australia by Funtastic, means Barbie is now aimed at three- and four-year-olds, while Bratz appeals to seven- to nine-year-olds. By 10, dolls are, well, so last century.

The tween market has been driven by MTV, the globalisation of brands, more money in the hands of children, powerful peer pressure and by the increase in separated families, with parents plagued by guilt and played off against one another by children. Belinda Payne, general manager of marketing and creative services at Funtastic, says "children, quite often, are the first to the letter box [for catalogues] and are circling what they want".

A survey in March by Dolly magazine estimates the personal income of 10- to 17-year-olds in Australia (with younger children's spending not measured) as more than $10 billion a year. The amount had almost doubled in real terms since 1992.

Roy Morgan Research Centre figures show children and tweens have a major influence on buying decisions; 54 per cent in the case of toys and 43 per cent for youth magazines.

While the median tweenage is about 10 (which is also the average age of the start of female puberty), the segment now stretches from the ages of six to 12. In Australia, that means a potential market of 2.23 million people - half that, if one counts only female tweens, the more susceptible segment.

This month, a group of 12 doctors and other professionals working with children warned that the compression of childhood, in the rush to turn them from toddlers to high-spending tweens, might have serious consequences.

Among them was Dr Louise Newman, director of the NSW Institute of Psychiatry, who is concerned with sexualised looks and images presented to the tween market, but also believes "there's also the broader risk, which is about the loss of childhood itself".

Dr Michael Carr-Gregg, psychologist and author of The Princess Bitchface Syndrome: Surviving Adolescent Girls, says girls are growing up so fast they are missing the latency period entirely - that "waiting room en route to teen years".

He regards the craze for sassy (read sexy) fashion dolls with horror, aligning their look with "behaviour we see on morning TV video clips. It's all about sexualisation and the objectification of women … about being attractive to boys - and I hope there are generations of collective feminists rolling in their collective graves looking at his stuff because it's so retrograde. There is absolutely nothing positive about it, and I think it's sending all the wrong messages to an already confused and bemused bunch of kids - and what worries me is that it's the parents who are very often talked into buying these things".

He blames what he calls Tamagotchi parenting. "They put up a white flag, 'Too busy to get involved'." Biology is also a factor, he says, with children reaching physical maturity earlier. "The justification that parents go through is that the kids look like adults, so maybe they are."

Pester power, peer pressure and successful market positioning mean that the No. 1 fashion doll in the Australian market for the past two years has been the sultry looking Bratz and its little sister spin offs, Bratz Babyz and Bratz Kidz. The basic Bratz, a range of four girls, Cloe, Yasmin, Jade and Sasha, are pitched as fashion-crazed teenagers, and therefore aspirational figures for the main Bratz market, girls aged six to nine.

Holding 57 per cent of the $60 million retail fashion doll market, the Bratz brand is the second highest selling toy brand in the Australian market, after Fisher Price.

Among the many "little hotties", as The New Yorker called them recently, is a talking Bratz in knee-high, high-heeled boots, a miniskirt that flicks up to reveal bikini briefs, gold earrings that reach to the shoulder line, a faux-fur bolero, a T-shirt labelled "Pretty" and streaked hair that falls to the knees.

The American-accented doll says her name is Yasmin, "but you can call me 'pretty princess"'. She has bedroom eyes, pink, bee-stung lips lined with red and, like Barbie dolls, long and skinny legs out of proportion to her torso.

Since Bratz was created in 2001, the American manufacturer, MGA Entertainment, has sold 125 million dolls worldwide amounting to sales of $US2 billion ($2.54 billion).

In Australia, Payne said, Funtastic had "a calendar of launches and themes, so there is newness for key promotional times and to keep children interested in the latest toy".

An "entry-level" doll, with one change of clothes, retailed for $19.99, with Bratz Diamondz retailing for $79.99.

Licensing takes the brand much further than the toy shelves. In the US MGA Entertainment has 350 Bratz licensees but in Australia the brand is licensed by an intermediary, Haven Licensing, to about 25 marketers, including Breville (with a new Bratz hair styler), and Playworks, which sells Bratz pencils, lanyards, watches, diaries, book labels, lever-arch folders, scrapbooking kits, clocks and library bags.

Hot Springs, a Sydney clothing company, markets Bratz outerwear and swimwear, and Lil' Bratz underwear, including tiny bras.

Payne denied the dolls looked like sex bombs. Rather they were "teenage and fashion-focused" and resembled animated characters. Their lips and eyes were accentuated, she said, which removed them a little from reality and took them into the realm of anime and manga. "They are not real looking people," she said. "It's adults that perceive them as real people."

Mattel, MGA's rival, and maker of Barbie dolls for four decades, is fighting back for the tween and sub-tween hearts and pockets.

Four years ago it launched a vampy range of My Scene Barbie dolls, including My Bling Bling dolls, whose packaging promises "totally blinged out jewellery, super fabulous fashions" and includes a plastic tiara for the girl owner. The Bling Blings wear high boots, pelmet-like skirts and skimpy tops, and come with a range of jewellery, mobile phones, and rings for the dolls owner.

Another themed doll, the "My Scene Fab Faces", wears a tiara and fake-fur scarf and changes expression if one pushes buttons on her upper back. An ad in the current issue of the top tween magazine Total Girl translates the expressions as "no way", "bummer", "don't go there" and "love it".

Mattel's marketing director, Julie Kearns, said: "My Scene is part of our fashion dolls range, launched to combat the entry of Bratz. It's positioned quite differently. Barbie is very much for younger girls, a princess line, dream time, fantasy" - with the target group two- to five-or-six-year-olds. My Scene was aimed at six- to eight-year-old girls and "very much driven by fashion".

Kearns, like her counterpart at Funtastic, said "we do not target any of our products in an overt sexual way".

The company no longer sells a Lindsay Lohan Barbie. It didn't work then? "Correct." The only celebrity Barbie that did sell, and then only moderately well, were the Olsen twins dolls.

Nor does Mattel still market its Barbie Lingerie doll, a collector's item that wore a black bustier, matching robe, golden hoop earrings and high heels.

"Our mission statement," Kearns said, "is about fun, fashion and friendship, so we do not endorse sexual overtones."

The most favoured magazine for marketers of female tween products is the Pacific Magazine title Total Girl, with a readership of 287,000 tweens in the year to September.

Total Girl, whose circulation in its four-year life has grown from 55,000 to 80,000, has a core market of eight- to 11-year-olds but its readership ranges from six- to 12-year-olds.

This month's issue is a perfect example of tween marketing, carrying full-page ads for My Scene dolls and Barbie perfume and five full pages for Bratz products, including the new Bratz hair styler. One ad promotes a Total Girl Bratz Diamondz competition. The prize: a real diamond pendant. The competition ties in with this season's top-of-the-range Bratz line, Diamondz dolls.

Following three consecutive full page ads for Bratz is a 12-page Christmas gift guide that includes Bratz diamond jewellery and an LG Boost mobile phone, Pretty'n'Pink, which is also advertised in the issue.

Total Girl also carries an ad for Optus's new Broadband "Disney Connection" with the headline "I Want! I Want! I Want!"

Within the magazine is a Target store voucher that reads: "Your mission, if you choose to accept it: Spend $50 or more, Get $5 back".

Perhaps they may shop at Target in Bondi Junction, which this month stocks the retailer's range of bras for three- to four-year-olds, Bratz bras for three- to four-year-olds, Saddle Club bras for four- to six-year-olds, and a lightly padded Target brand bra for eight- to 10-year-olds.

Target also offers a wide range of imported make-up collections, some made by Markwins, a US company whose website shows heavily made-up little girls. It promises "trendy fun cosmetics and collections packaged for young girls to teens" as it is "building a bridge of beauty into the teens".

Target is not alone in marketing such items. Big W's girlswear department at Pagewood includes a Just Girls padded bra for eight- to 10-year-olds and a My Little Pony bandeau bra for two- to three-year-olds. Bonds is now marketing My First T-Shirt Bra, for ages eight and up.

Should parents just stand by and shrug their shoulders?

Carr-Gregg said: "As someone who grew up in the anti-tobacco lobby and in public activism, I don't think we should sit back. People can be outraged but not shrill. I give as an example a group of parents in the US who hit the roof when Teen Vogue ran an ad for pills that were breast enhancers. They successfully lobbied and kicked the ads out".

But once a market has been created, it is hard to un-invent, especially as the tweens products are creating an early appetite for shopping. (In Dolly magazine's latest issue, Holeproof advertises "new sassy knickers". The words "shopping makes me happy" are printed across the back of one pair of knickers.)

The Herald asked Target and Kmart if they would comment on the tweens market.

Six days after the initial approach, both declined. Target's corporate affairs manager, Deb Johnson, said there was "very little time" to answer. The questions were "too broad" to answer on the phone. She was trying to find someone to talk "in a meaningful way" - but in the end no one was available.

Kmart's corporate affairs manager, Lynn Semjaniv, was sorry to "have to decline the opportunity due to a lack of resources to pull the information together this close to Christmas".

Melinda Smith, controller of hard goods for Big W, was more relaxed, agreeing that tweens were "a very important part of our market. That tweens age group has quite a fair amount of purchasing power, particularly female tweens". Reducing the price of technology, she said, "has helped it [the market] grow".

Tamagotchi, for example, retailed at Big W for under $20, Smith said.

In the new Big W brochure, Girl Tech Digi Makeover, an electronic makeover gadget for girls aged six and up, is priced at $96, compared with the recommended retail price of $149.

Girl Tech Digi Makeover, promising "hours of entertainment for even the most discerning young fashionistas", has sold well this year, becoming the 18th-highest-selling toy in the market, with retail sales of $733,700 in the 11 months to November.

Asked if the product might exacerbate young girls' insecurities, Smith acknowledged "a risk inherent with many types of toys and cosmetics".

Julie Kearns at Mattel, which will market Girl Tech next year, said no such risk existed.

With the Digi Makeover toy, "young girls are trying to emulate their older sisters, the girl next door, and some of the celebrities", Kearns said. "It's not about making themselves look better, but looking like an older person. It's not about lacking esteem in themselves. It's like this fantasy of being."

The product is being promoted in girls' magazines, but stand by for a more sophisticated approach.

At a time of declining circulations in many kids' magazines, tween marketers are increasingly using the internet for promotions.

At Mattel Kearns has recognised a big change in "the way you communicate to this generation. They are spending so much time on the internet, on websites, and talking with each other electronically. We are spending on the internet and subscription TV."

Funtastic, in turn, has linked up with Total Girl's website in its "search for Australia's favourite Bratz doll".

Readers are asked "do you you own any Bratz dolls" and if so, how many. If not, "why don't you own any Bratz dolls?" Answers include "I don't have enough money" and "my parents won't let me".

They are also asked to give their name and address with their answers.

Funtastic's Belinda Payne said the company would not have access to this information.

In the face of the tween onslaught, Dr Louise Newman is worried that an "unnecessary focus on physical appearance at the expense of other qualities is an issue of values that, as a community, we need to think about. We have enough problems with anorexia and other image body image related problems without this."

So the juggernaut rolls on? "Yes," Newman says. "It's huge and it works."
GIRL POWER

- The tween market targets children aged six to 12.

- In Australia this means a potential audience of 2.3 million people, half of them girls.

- Since 2001, 125 million Bratz dolls have been sold worldwide, worth $US2 billion ($2.54 billion).

- Personal income of 10- to 17-year-olds is estimated at over $10 billion a year.

- Tweens have a big influence in choosing magazines and toys.
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Pokemon Leads DS Resurgence In Japanese Charts [December 23, 2006 @ 4:32pm]
Although the question of a Christmas number one has little meaning in Japan, where the main gift giving period occurs later than in the West, the market has nevertheless behaved in a similar manner with older mass market titles reasserting themselves at the top of the charts.

The week is unusual in that although only one title sold above 100,000 units the sales for the rest of the top ten were remarkably even, with multiple games sharing the expanded business of the week. The top sellers were the two Nintendo DS Pokemon games, with the dual SKU title now having sold around 3.5 million copies in Japan alone.

Nintendo’s latest Kirby game (to be known in the West as Kirby Squeak Squad) also saw a resurgence in sales, along with New Super Mario Bros. and Sega’s Oshare Majo Love and Berry aimed at young girls. Interestingly this is the only week all year when a Touch! Generations title has not be in the Japanese top ten.

The highest new entry of the week was a DS entry in ChunSoft’s core Mystery Dungeon series, one of the few games in the franchise which does not use a cross company license from Nintendo or Square Enix. The latest in the Wild Arms role-playing series also performed well at number eight, as did Pokemon Battle Revolution – the first major new release since the launch of the Wii and its first online title.

Western gamers though may be surprised to find that The Legend of Zelda: Twilight Princess has charted only at number thirty-three, while the only other Wii titles outside the top ten are Wii Play at number twelve, Wario Ware: Smooth Moves at number thirty-six and anime license Bleach Wii at number fifty.

However, the software to hardware sales ratios still remain largely the same as during the launch week, with Nintendo again only managing to ship around another 100,000 consoles this week. Stock has been similarly limited for the PlayStation 3, which has only two titles in the top fifty: Motor Storm at number thirty-five and Ridge Racer 7 at number forty-nine.

As is by now commonplace, the Nintendo DS was the best selling hardware of the week by a considerable margin, with a total of 319,866 unit sales. The Wii was next at 108,237 units, followed by the PlayStation 3 at 70,942, the PSP at 48,962 and the PlayStation 2 at 37,730 units.

The Xbox 360 saw half the hardware sales of last week with 17,168 units, its would-be Japanese killer app Blue Dragon falling a precipitous forty-two places from its top ten debut. The Game Boy Advance family of consoles sold 3,400 units and the GameCube 1,152.


TW LW Title Publisher Format Weekly Sales
1 3 Pokemon Diamond Nintendo DS 123,573
2 5 Pokemon Pearl Nintendo DS 97,409
3 7 Hoshi no Kirby: Sanjou! Dorocche Dan Nintendo DS 92,173
4 NE Fushigi no Dungeon: Fuurai no Shiren DS Sega DS 88,242
5 12 New Super Mario Bros. Nintendo DS 77,761
6 11 Oshare Majo Love and Berry Sega DS 72,841
7 9 Jump Ultimate Stars Nintendo DS 71,339
8 NE Wild Arms: The Vth Vanguard Sony PS2 70,476
9 6 Wii Sports Nintendo Wii 69,923
10 NE Pokemon Battle Revolution Nintendo Wii 67,607
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Madman Entertainment Acquires Tales From Earthsea [December 23, 2006 @ 3:54pm]
Madman Entertainment (Australia) acquires Studio Ghibli's latest production - TALES FROM EARTHSEA (GEDO SENKI)


MELBOURNE, Tuesday, 19 December 2006 – Madman Entertainment are pleased to announce they have secured rights to bring Studio Ghibli’s latest production, Tales From Earthsea (Gedo Senki) to Australia and New Zealand.

Tales From Earthsea is based on the Earthsea series, originally created by author Ursula K. Le Guin. It is the story of a fantasy realm containing a vast archipelago of islands and uncharted oceans. The film follows the journey of Ged, a wandering wizard investigating a spate of strange events, who stumbles upon the young Prince Arren, a distraught teenager struggling with a powerful dark side.

Tales From Earthsea is the directorial debut of Hayao Miyazaki’s son, Goro Miyazaki. A Shinshu University of Agriculture graduate and construction consultant, Goro is described as a naturally talented illustrator and a strong decision-maker, who was originally uninterested in competing with his father in the field of animation. He became involved with Studio Ghibli after overseeing the design of the Ghibli Museum and served as its director from 2001 to 2005.

Tim Anderson, CEO of Madman Entertainment commented, “Madman are thrilled to be working with Studio Ghibli once again. Especially in the case of Western audiences, Studio Ghibli’s reputation for producing high-quality, unique and truly beautiful films has sky-rocketed over the last few years and public anticipation for Tales From Earthsea is no exception.”

Madman Cinema will release Tales From Earthsea to theatres in mid-2007.

FOR MORE INFORMATION ABOUT THE MADMAN STUDIO GHIBLI COLLECTION - VISIT:
www.madman.com.au/studioghibli

FOR MORE INFORMATION ON MADMAN CINEMA - VISIT:
www.madman.com.au/cinema


ABOUT MADMAN
THE MADMAN ENTERTAINMENT GROUP proudly showcases the best in world cinema, arthouse film, Australian independent features, animation and Japanese anime. Madman is Australia's leading distributor of home entertainment and an industry innovator with a sought-after interactive and DVD authoring studio; printing division; film production involvement; and a range of DVD and video labels.
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Don't Panic, ADV Releases More Anime on DVD [December 23, 2006 @ 3:32pm]
ADV Films has released new DVD collections of FULL METAL PANIC? FUMOFFU, SHINOBI, E'S OTHERWISE, PANIPONI DASH! and PAPUWA.

ADV Films has released the thin-packed complete collection of FULL METAL PANIC? FUMOFFU.

Directed by Kouichi Chigara (GATE KEEPERS, PHANTOM QUEST CORPS), FULL METAL PANIC? FUMOFFU reintroduces anime's favorite odd couple: the popular (if fiery) Kaname, and Sosuke, the teenaged commando sworn to protect her - from high school? Sosuke has a little trouble telling friend from foe, but you can count on Kaname to set him straight. FUMOFFU features loads of slapstick humor, leavened by romantic misunderstandings and the occasional round of gunfire.

FULL METAL PANIC? FUMOFFU COMPLETE COLLECTION ($49.98) is a thin-packed DVD-only release including all 12 episodes, presented in both English 5.1 and Japanese 2.0 with English subtitles.

Additionally, ADV Films has released the thin-packed collection of the SHINOBI. The series is directed by martial arts action guru Kenji Tanigaki (THE PRINCESS BLADE, BLADE II).

In the world of the Ninja, skills as a fighter play only a small role in determining one's rank among the order of Shinobi. Kageru is from the village of Shiroyama. He is strong, fast and extremely intelligent - the best in his class. But therein lies the problem; for Kageru's birth predestines him to the lower class of Shinobi. His friend Aoi finds herself in the same situation, and together they will be forced to question not only themselves, but also some of the most sacred edicts of the Shinobi hierarchy. They must choose between their mission and their lives, and between their destinies and the Law of Shinobi. Kagerou and Aoi soon become fugitives, pursued by the Shinobi of Shiroyama, and assassins hailing from all the families of Iga. The chase is on. Kagerou and Aoi are left to search for both the sincerity of their allegiances as well as asylum from their hunters. Such are their lives as Runaways.

SHINOBI COMPLETE COLLECTION ($29.98) is a letterboxed DVD-only release all four movies, presented in both English 5.1 and Japanese 2.0 with English subtitles.

In another thin-packed complete collection release, ADV gives fans the entire E'S OTHERWISE series, which was directed by Masami Shimoda (MACROSS 7, SABER MARIONETTE J) and produced by Studio Pierrot (SAIYUKI, NARUTO).

In the near future, the planet is run by a federation of twelve powerful corporations. Amid the general populous, are psychics--metahumans capable of converting thought into energy. People with these mutant abilities are known as "E's," outcasts with the power to control the world, or to save it. Kai awakes in Ashurum, a military contractor that has put together an elite special forces team of E's called AESES to bring about law and order. But when Kai is sent to wipe out an anti-corporate guerrilla outfit from the slum town Gald, he discovers not all is as it seems.

E'S OTHERWISE COMPLETE COLLECTION ($59.98) is a DVD-only release including all 26 episodes, presented in both English 5.1 and Japanese 2.0 with English subtitles.

In addition, ADV Films has released the first installment of PANIPONI DASH! From studios Gansis and Shaft (NEGIMA!?) and director Akiyuki Shinobi (PETITE COSSETTE) comes this new high school comedy that should appeal to fans of EXCEL SAGA.

While 11-year-old Becky Miyamoto may be intellectually able, this MIT prodigy is painfully ill-equipped to deal with a group of temperamental teens, especially this group. There's the bitchy heather, the spazz, the angry nerd, the identical twins, the invisible girl, the freaky class president, the drama geek, the Nancy Drew, the gamer, the princess...whew! Add to that her pathetically-abused stuffed bunny buddy and idiotic aliens watching her every move and it's no wonder Becky's prone to crying fits, tirades, and flipping the class the bird.

PANIPONI DASH: LETHAL LESSONS ($29.98) is an anamorphic DVD-only release including the first five episodes, presented in both English 5.1 and Japanese 2.0 with English subtitles. Extras include AD Vidnotes , two Japanese television spots, a special opening "Yellow Vacation," information for "The Chalkboard Champion Contest," a reversible cover, a booklet insert, plus clean closing animation and previews of upcoming ADV Films releases.

Finally, ADV has released the latest edition of PAPUWA, titled, TROPICAL TRIATHLON.

The party animals on Papuwa Island are gearing up for some fun in the sun in a dizzying series of funky festivities and crazy competitions. The first event is the annual Hina King Cup, where the competitors are drunken assassins, and the playing field is steeped in booby-traps, creepy creatures and murderous samurai. Next up is Beach Volleyball with an electrified net and a masochistic porcupine fish for a ball. The final event is the Boy's Day Festival, where the island inhabitants summon the Great Man God to measure their machismo and test their testosterone. This year, it's Kotaro's turn. He must flex his stuff to recover the mysterious "Man Ball" and pass "The Test of Courageous Manhood."

PAPUWA: TROPICAL TRIATHLON ($29.98) is a DVD-only release including episodes 11-14, presented in both English 2.0 and Japanese 2.0 with English subtitles. Extras include translator notes, a character art gallery, plus clean opening animation, clean closing animation, and previews of upcoming ADV Films releases.

For more information, visit www.advfilms.com.
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AnimeOnDVD.com Contest [December 23, 2006 @ 3:21pm]

AnimeOnDVD.com Contest

    

    

It'sChristmas Goodness here at AnimeOnDVD for the month of December andwe're giving away a prize a day through the end of the month! Each daywill be a new prize and you'll have a chance to win!

Today's prize is a copy of Ergo Proxy Vol. #1 Limited Edition from Geneon Entertainment!

Keepingit simple so we can get you the goods, today's contest is a randomdrawing! This contest is open until for the entire 24 hours of thisday, EST. The winner will be chosen the next day. Email your entry tous at contest@animeondvd.com with the subject of TODAY'S DATE- the actual numbers, not the words! By entering you're stating thatyou're eighteen (18) or over. Please include your name and address sothat if you win we can ship out your prize as quickly as possible.

The fine print: All entries become theproperty of AnimeonDVD.com and may be used in any promotional way.Contestants' email and shipping addresses will not be given out toanyone. AnimeonDVD.com reserves the right to change the rules at anytime. This contest is open to residents of the US and Canada only. Dueto the amount of prizes involved in this, they will be sent out mediamail. Please allow for delivery times during this busy postal holidayseason.

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JManga Offers New Anime Purchasing Service for Goods Sold Only in Japan [December 23, 2006 @ 3:12pm]
Tokyo, Japan, Dec 11, 2006 - (JCN Newswire) - JManga, a Japanese traderin popular manga, is pleased to introduce a new service - purchasingpopular and rare otaku goods that are only sold in Japan on behalf ofcustomers worldwide.

Japaneseanime is currently being exported worldwide and is increasing inpopularity internationally. Interest in purchasing anime relatedmerchandise on Japanese online shopping and auction sites and in makingpurchases in anime stores such as at doujinshi (self-published fancomics or novels) sale events held in Japan is also growing. However,the majority of merchandise on such sites cannot be shipped abroad andgoing to a store or participating in an event held in Japan can cost agreat amount of money and time.

JManga offers a quick and easysolution to these obstacles. Customers can easily order from the JMangawebsite where CFT Corporation, the company that runs the website, willmake the purchases on the customer's behalf and send the merchandise tothe customer.

Commission for each product is 50 percent of thepurchasing price. Additional finder's fee for searching for a productat stores is 50 US dollars per week. The fee for participating inevents is 50 US dollars a day (with Comic Market events requiring a 100US dollar per day fee).

This service will be available worldwidestarting December 11, 2006. All transactions will be conducted inEnglish. For more information, please visit http://jmanga.jp/ .


About CFT Corporation

CFT Corporation is a fresh new web startup founded in Osaka by Yu Wada,the President of Inter Square Co., Ltd. CFT has been created to providevarious web services with JManga as a central part of their lineup.

Contact:

MyBS Co. Ltd.Kawai Yoshiakikawai@mybs.biz +81-75-315-8272
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New anime [December 23, 2006 @ 2:37pm]
New anime series BACCANO announced. Information translated from the official website


Is now going to be an anime!

Set in New York during the Prohibition. Mafia, burglars, alchemists,homunculi, assassins, druggies, and lovesick couples, amongst others,wield knives, Japanese swords, machine guns, and even bombs in their fights over the "alcohol of immortality" in the series "Baccano" (which means a "crazy din" in Italian).
Having become ageless and immortal, they've also become crazy. They encounter all kinds of weird incidents that cross over time and space...

Who will get the last laugh?

OFFICIAL SITE: http://www.baccano.jp/
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New Anime Series - Emily, Girl of the Wind [December 23, 2006 @ 2:32pm]
New anime series, EMILY, GIRL OF THE WIND, to premiere on NHK education TV in April 2007. Official site is now online.


The new TV anime "Emily, Girl of the Wind" is set to begin broadcast on NHK educational TV in April of 2007.

It will be the anime version of the "Emily" (Emily of New Moon, Emily Climbs, Emily's Quest) books by Lucy Maude Montgomery, author of the masterpiece "Anne of Green Gables." Set in Canada's Prince Edward Island, it follows the growth of the young girl Emily as she overcomes numerous hardships.

OFFICIAL SITE: http://www3.nhk.or.jp/anime/emily/
Article translated and generalized from Japanese to English
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New Anime - Moonlight Mile [December 19, 2006 @ 10:44pm]

Yasuo Ootagaki's science fictions manga MOONLIGHT MILE is now an anime series


Based on the science fiction manga of Yasuo Ootagaki and serialized in Big Comic Superior, MOONLIGHT MILE, is now an anime. With 13 volumes being released with a combined 1,400,000 books sold, MOONLIGHT MILE follows the adventures of astronauts with a realistic view of space exploration.

The series is by studio Hibari (Sumomomo, Momomo - The World's Strongest Bride, Kashimashi -Girl Meets Girl-), and it is directed by Iku Suzuki (DearS, Now and Then, Here and There). Akinori Endou (Ghost in the Shell: Stand Alone Complex) will write the script. The series is slated to premier on March 2007 on WOWOW.

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Disgaea 2: Cursed Memories Review [December 19, 2006 @ 9:37pm]
While many gamers are busy salivating at the graphical powerhouse that is Gears of War, they're unfortunately missing out on superior games, such as the glamorous Disgaea 2, a title that oozes gameplay brilliance - something that Gears could only hope for. Cursed Memories is the sequel to the stunning, yet overlooked, tactical RPG Disgaea that blessed our PS2s back in 2004, and even snagged a spot in our Top 100 Greatest Games Ever poll not too long ago (it came 97th). Those are definitely big boots to fill by any means, and while it doesn’t quite succeed in replicating that feeling, Cursed Memories is still a worthy sequel.

First, here’s some history for you readers. A few years ago, I washooked on something so incredibly addictive that I thought my life wasruined – her name was Disgaea.Yeah, yeah, it’s a game, but god what a game. I probably went around myhouse shutting the doors, cutting phone lines and stocking myself upwith cheese biscuits to feed this addiction, something I hadn’texperienced since Civilization II.And while the game wasn’t a commercial success, it wasn’t without itsfollowers. The thing that blew gamers away was that its concept was sounique, so out-there and just so damn enjoyable that it deserved to beplaced in everyone’s PS2. The sequel treads a similar path, and whileyou won’t be shooing people away and acting devilishly evil, you mostcertainly will be absorbed by the experience.

As was the case with the original, Cursed Memoriesboast a lengthy and humorous storyline and a healthy range of likeablecast members, allowing gamers to enjoy the experience within minutes.The world of Veldime is in a little bit of a pickle - see, everyone hasunfortunately been transformed in to demons and are slowly losing theirmemories and common sense. For some reason though, a young man namedAdell is the only human to have escaped the curse from Overlord Zenon,a powerful demon who’s known as the God of all Overlords. Now it’sAdell’s goal to save his family and friends and defeat Overlord Zenonto free the world from this terrible curse. After his mother’s failedattempt of summoning Overlord Zenon to him, Adell is instead stuck witha beautiful, yet highly tongue-and-cheek, lady who claims she is theonly daughter of Overlord Zenon and is now ritually bound to Adell. Theunlikely pair are stuck with each other, until Adell succeeds infinding the dangerous Overlord and lifting the curse.While it isn’t as loveable as the original, Disgaea 2’sstory line and silly in-between events provide enough of an attractionfor gamers to enjoy the ride. The humour is top-notch, and the story isextremely well-written and progresses just as well, although it can bea little too predictable at times. There are plenty of new and excitingcharacters, and a few familiar faces found in Disgaeathat drop in for a few laughs. The deep storyline is well backed by theinclusion of excellent voice acting, humorous one-liners and its cutesyanime presentation. Story and characters are such an important factorin games of this nature, and Disgaea 2 doesn’t fail to impress.

Besides having a loveable and involving story and characters, Disgaea 2provides gamers with a highly addictive and deep gameplay experience.What is actually a simplistic experience as far as strategy RPGs go onthe battlefield – where you can move characters one-by one, use magicattacks, special abilities etc. – Disgaeamanages to capture the perfect balance, by providing gamers with aeonsof playtime due to its depth, multiple features that can be explored,and the rather accessible gameplay structure, to ensure that almostanyone can enjoy the game.

That’s not to say that Disgaea 2is easy though; it's quite the opposite. The game begins with a niceprogression in difficulty to ease gamers into the fundamentals of Disgaea’ssystem, and then, within a couple of hours, you’ll be tasked withdefeating a few dozen enemies and their far superior skill sets. Andthere’s generally a lot of trial-and-error to be found, as the gamedoesn’t do a good enough job at explaining some of the harder sequencesin the game. You see, there’s the ability to create new characters,reincarnate your existing characters into other classes, to learn newabilities, be convicted of a felony (which is, oddly, great for yourcharacter) and to purpose certain treaties before a court-room full ofdemons. The game does a decent job at explaining the simple factors ofthose areas of the game, but generally fails to provide the smallerdetails of each of them, such as what reincarnating characters actuallyprovides, as well as some other areas such as the benefits of owningrare items and expanding their strength.

The battles themselves are fairly straightforward, and even provideplenty of depth for gamers to sink their teeth into. Battles are playedfrom an isometric perspective, and the basic properties of existingstrategy RPGs remain intact. You’ll be able to direct your units todifferent squares on the map, much like a typical game of chess. Inaddition, you’ll be able to execute various abilities such as basicattacks, and long-range abilities such as magic, guns and bows. Even inthe early parts of the game, you’re constantly tasked withstrategically placing and utilising all of your characters and each oftheir abilities to the fullest. To add a distinct Disgaeaspin to it all, you’ll be able to use various items during battlesincluding mobile phones, which allows you to call for pizza deliveries,or even assistance from the various characters you’ve met along theway, including a group of Power Ranger wannabes.Why most of the game consists of plenty of S-RPG fundamentals, Disgaeaincludes a number of gameplay twists that force you to opt differenttactics for each battle. While the basics of understanding what classeswill suit different situations remain, there are often other factorssuch as GeoPanels, which add a bit more difficulty. GeoPanels arecoloured panels that provide additional bonuses for the characterssitting on them (attack bonuses, extra turn, less damage taken, etc.).In addition, there's the unique ability to pick up and throw your teammates around the map. Generally, throwing team mates is used whenwanting to access areas without a path or higher ground, though you canstack up a group of your party members to perform chain attacks onsingle enemies. These ‘pick-up’ chain attacks are ideal for enemy bosscharacters that boast phenomenal amounts of health.

There are unfortunately a couple of problems that mar the finalproduct though. Anyone who has played any of Nippon Ichi Software’sother titles will feel right at home with Disgaea 2’sstyle, which isn’t particularly a bad, but certainly feels a tad datedin areas. There are several recycled visuals in place, special effectsaren’t that exciting anymore, and the level designs are generally quitebland. Levels are terribly small and restrictive, and lack a lot ofattention to detail. And then there are the game’s cumbersome cameraangles that usually get in your way as you try and direct yourcharacters. There are no silhouettes for when a character is behind astructure, which tends to get in the way of trying to move charactersaround and even understanding where in fact some of your enemies arehiding. Thankfully, these tiny annoyances aren’t enough to derail theenjoyment to be found within Disgaea 2, since the game’s loveable charm and engrossing story holds onto you tightly until the very end.

Strategy RPG fans are generally deprived of decent games in the genre,and it’s equally hard to find good games that actually make their wayto PAL shores. Final Fantasy Tactics is a godsend, Fire Emblem is a runaway success and Disgaea is quite easily one of the best, yet highly overlooked, series of them all. S-RPG fans: this is a game you’ll want to own.

6.0
Graphics:
A little shameful when stacked up to the rest of the game,unfortunately. A lot of the visuals are reused from the previousinstalment, and the style is beginning to show its age. While theanime-look is unique and exciting, there's definitely room forimprovement.
9.0
Sound:
Possibly the best voice acting I've heard in a game. The varietybetween voices and the well-written script help to provide one of themost enjoyable stories in a S-RPG. The soundtrack is another positivetoo, and even comes packed in as a bonus with the game.
8.5
Gameplay:
The classic S-RPG fundamentals are in place, and even a number ofsplendid Disgaea modes help to extend that game's intoxicatingexperience.
9.0
Lifespan:
Be prepared to devote days on end to Disgaea 2, as the game is highlyaddictive. A highly enjoyable 40 hours worth of game time awaits you,and even more if you're willing to spend the extra time to explore thegame's more 'difficult' modes.
8.5
Overall:
Still as life-draining as the original. It'll suck you in for hoursupon hours, only to let you go when you need to have a toilet break. Agreat game to distract you over the Chrissy break.
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Japan's Portable Gaming Habits [December 19, 2006 @ 8:16pm]
Japan is cuckoo for the DS. But, what about it specifically makes gamers go gaga? New survey results shed some light into The Land of the Rising Sun's DS craze. The questionnaire (which covered the DS, DS Lite, GBA and the PSP) dug up these tasty factoids:

* 45 percent have portable game devices with the GBA being the most popular (24.1 percent), followed by the DS (17.9 percent), the DS Lite (14.4 percent) and the PSP (10.7).
* 31.8 percent of DS Lite owners use their portable everyday compared with 14.7 percent of PSP users.
* 54.6 percent of gamers play brain games on a regular basis, followed by 37.3 percent playing RPGs.
* 60.7 percent said DS games were interesting. 59.6 percent like the Touch Pen.

And with the next Dragon Quest bound for the DS, the country's mania doesn't seem ready to slow down
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Friends Only - Once More. [May 01, 2006 @ 3:17pm]
[ mood | complacent ]


I'm Onela on IMVU! Click to find out more!

On the white throat of useless passion
That scorched my soul with its burning breath
I clutched my hands in murderous fashion,
And held them close in a grip of death;
For why should I fan, or feed with fuel,
A love that showed me but blank despair ?
So my hold was firm, and my grasp was cruel—-
I meant to strangle it then and there!

I thought it was dead. But with no warning,
It rose from its grave last night, and came
And stood by my bed til the early morning
And over and over it spoke your name.
Its throat was red where my hands had held it;
It burned my brow with its scorching breath;
And I knew the moment my eyes beheld it,
"A love like this can know no death."

For just one kiss that your lips have given
In the lost and beautiful past to me,
I would gladly barter my hopes of Heaven
And all the bliss of Eternity.
For never a joy are the angels keeping,
To lay at my feet in Paradise,
Like that into your strong arms creeping,
And looking into your love-lit eyes.

I know, in the way that sins are reckoned,
This thought is a sin of the deepest dye ;
But I know too if an angel beckoned,
Standing close by the Throne on High,
And you, adown by the gates infernal,
Should open your loving arms and smile,
I would turn my back on things supernal,
To lay on your breast a little while.

To know for an hour you where mine completely——-
Mine in body and soul, my own——
I would bear unending tortures sweetly,
With not a murmur and not a moan.
A lighter sin or lesser error
Might change through hope or fear divine;
But there is no fear, and hell has no terror,
To change or alter a love like mine.

( `·.·´ )
`·.¸¸.·´
.·´
( `·.¸
`·.¸ )
¸.·)´
(.·´
`·.¸

She walks in beauty like the night
of cloudless climes and starry skies;
And all that's best of dark and bright

Meet in her aspect and in her eyes:
Thus mellow'd to that tender light
Which heaven to gaudy day denies.
One shade the more, one ray the less,
Had half impair'd the nameless grace
Which waves in every raven tress,
Or softly lightens o'er her face;

Where thoughts serenely sweet express
How pure, how dear their dwelling place.
And on that cheek, and o'er that brow,
So soft, so calm, yet eloquent,
The smiles that win, the tints that glow,
But tells of days in goodness spent,

A mind at peace with all below,
A heart whose love is innocent.


-Lord Byron

- Friends Only.
- Comment to be added.
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